3 M/ N. r& o! s1 N2 ]老云的源码告诉我的
! Y% B8 x, e% ~" ]* L AbsorbedRecovery = ((CPlayer*)pTarget)->GetAllEquipAddDp() -# f5 j+ J$ o% ^2 Z& \
((CPlayer*)pTarget)->GetNecklaceAddDp() +
: q! f9 q- s6 b+ n( e GetShieldTesseraJinx((CPlayer*)pTarget,m_pPlayer);8 u2 t5 d; a: `+ r
5 m3 d# q9 I. b, f TargetBasicRecovery = pTarget->GetDp() - ((CPlayer*)pTarget)->GetAllEquipAddDp() +' _4 [( C- ?' `! ]4 p5 \, n
((CPlayer*)pTarget)->GetNecklaceAddDp(); |