本帖最后由 zczczcle 于 2016-2-1 12:51 编辑 $ j) N% R3 \6 V. ~4 S( s0 L
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首先,这并不能预测下一个boss具体刷在哪,不过你能通过我的解读知道,boss是怎么个刷法。2 X, p, _+ {' |6 `* c3 B
其次,如果你有挂(付费的每天更新的那种),或者自己会解封包的话,你就能知道附近是否出现小boss了,在附近的话你还能知道他的位置。/ f o& c( B3 I. R5 U) _ n6 G
kuqitt 这位大哥提到打开MonsterList文件第一个数字是0是乱刷,但是后来又不确定很疑惑,原因就在于那个0,1,2,3,4和乱刷与否并无关系,或许是凑巧。
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% f4 q- ^# B( ~* y! ~部分选取代码,稍后解读:8 y* s6 s7 R# V7 T2 h
WORD wNowTeamId = 0;
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_snprintf( szFileName, 256-1, "%s//Monster//MonsterList",g_pBase->GetObjectFilePath() );
! i% s) N1 [7 V' }+ v& K szFileName[256-1] = '\0';
" U0 k3 y6 f+ e! j9 K _snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "_%d.txt", (int)m_pBase->GetMapId() );
# E) H: x: R1 f! B3 E1 U szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';+ R: R+ @. t& ]9 g6 y
strcat( szFileName, szMapLog );& X" B. K1 U- }/ K! l6 ]; ]
CInStream MonsterInfo( szFileName );
: l: w) @. v- ?8 H7 X7 e( L, j) ]% ~# y+ g if ( MonsterInfo.fail() || MonsterInfo.GetFileSize() == 0 )
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_snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "***** The Map(%d) Have No Monsters ! *****", GetMapId() );
0 q- o" G! M+ i3 | szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';. P7 h! z! R7 |: u; S3 u1 [1 P
AddMemoMsg(szMapLog);
* R+ k% B, _/ o) w p" v4 b return true;: S5 U- o' H1 d* w. a* p
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for( i = 0; i < iColNum; i++ )
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* O. b2 b4 _. f! y% J MonsterInfo >> dwTeamId
, ?, S3 m9 w* \ >> dwMonsterId ! }- |9 }* [5 h, I# M
>> dwX 3 P1 W& R3 s, X$ \/ ^! f" o
>> dwY " V( w7 \8 [( k7 i( e( Z2 {; O! i
>> dwCount;
& E7 [( N5 k5 s8 ] if( wNowTeamId < dwTeamId )
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wNowTeamId = dwTeamId;
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6 ?, G1 {# w+ Q1 k* M) S) a for( j = 0; j < dwCount; j++ )+ X& n4 H+ x$ L" S( e$ l
{
( `3 k t. H! h% r0 } if( pBaseMonster->GetSpeed() )
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4 H7 o3 Z1 w2 _ for( int z = 0; z < 10; z++ )
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- d! R% J; F9 Q4 r dwRandX = gf_GetRandom( 14 ) - gf_GetRandom( 14 );1 \: N5 ^- ]" C
dwRandY = gf_GetRandom( 14 ) - gf_GetRandom( 14 );
; _4 A+ o! ]( z$ w0 [ if( !( GetTileFlag( dwX + dwRandX, dwY + dwRandY ) & TILE_ALLOCCULDE ) ) break;
( x. t4 f4 v; @' e3 K else if( z == 9 )
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% c- o0 b' f, a. @0 } dwRandX = -1 + gf_GetRandom( 2 );
7 L. g+ E. \' l9 ~ ^ dwRandY = -1 + gf_GetRandom( 2 );
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else
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dwRandX = dwRandY = 0;3 T# H8 G1 v P1 @7 X; _# w- r6 a8 O
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% I8 F ?& F1 c1 K, H所以我的初步结论是:: `, {; k0 K, ]$ V+ Q# M7 _3 ^4 g3 d
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