本帖最后由 zczczcle 于 2016-2-1 12:51 编辑 , [) ~0 d# L3 ]: G1 _) {2 X: c& L
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首先,这并不能预测下一个boss具体刷在哪,不过你能通过我的解读知道,boss是怎么个刷法。- ?( ^6 i/ a; j2 d( l6 f6 `
其次,如果你有挂(付费的每天更新的那种),或者自己会解封包的话,你就能知道附近是否出现小boss了,在附近的话你还能知道他的位置。6 h$ d6 A0 G) I, Y2 |: t
kuqitt 这位大哥提到打开MonsterList文件第一个数字是0是乱刷,但是后来又不确定很疑惑,原因就在于那个0,1,2,3,4和乱刷与否并无关系,或许是凑巧。
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部分选取代码,稍后解读:" }8 i$ u8 h4 E
WORD wNowTeamId = 0;
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_snprintf( szFileName, 256-1, "%s//Monster//MonsterList",g_pBase->GetObjectFilePath() );
4 L) |( j' ?, T4 V szFileName[256-1] = '\0';
" T4 [ ~3 X/ O3 T6 X6 B _snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "_%d.txt", (int)m_pBase->GetMapId() ); 8 F% J/ [* Z) @, h
szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';
$ \; Y& m* G) w2 l$ \ strcat( szFileName, szMapLog );
1 L% v1 W: m8 s; V- a' K* T3 O6 C CInStream MonsterInfo( szFileName );
; B/ @$ Z( p6 C0 | if ( MonsterInfo.fail() || MonsterInfo.GetFileSize() == 0 )
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_snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "***** The Map(%d) Have No Monsters ! *****", GetMapId() );0 g `- Y, w# `9 E7 H
szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';
9 j$ g2 B3 P0 G5 z/ r* u. U, ? AddMemoMsg(szMapLog);
; Y7 K3 }! i, u9 \+ X# }4 m& B return true;1 g* `) B0 q8 `8 w0 Y2 W
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1 F7 S' r- F+ Efor( i = 0; i < iColNum; i++ )
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MonsterInfo >> dwTeamId
0 z1 Z2 c" F& s" W$ C0 W' l >> dwMonsterId 0 A( `/ S% v* @5 r
>> dwX
. w- T0 P" }7 W >> dwY
4 a5 p7 i+ Z3 d7 x! { >> dwCount; V `) y4 F# M( q* m* Z4 `+ H
if( wNowTeamId < dwTeamId )6 \+ b$ S) C- C/ X: d& o
{
9 a" H4 }! S- f1 y1 g$ Z wNowTeamId = dwTeamId;
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; [* M+ }+ J7 H6 j' r( I for( j = 0; j < dwCount; j++ )
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if( pBaseMonster->GetSpeed() )
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for( int z = 0; z < 10; z++ )$ }. } t% r, S M* y( B
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dwRandX = gf_GetRandom( 14 ) - gf_GetRandom( 14 );
+ `2 t, ^! C; I dwRandY = gf_GetRandom( 14 ) - gf_GetRandom( 14 );
8 F0 ~1 t" l) k9 e if( !( GetTileFlag( dwX + dwRandX, dwY + dwRandY ) & TILE_ALLOCCULDE ) ) break;
! M& z9 M: x% T9 Z1 G/ H else if( z == 9 )5 v2 o8 T7 b! t
{
% E9 e X2 A+ y2 J0 F dwRandX = -1 + gf_GetRandom( 2 );
# q; A2 m5 S+ c2 @' `* E dwRandY = -1 + gf_GetRandom( 2 );
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}
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4 L5 R( m1 e4 e# v else
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8 u/ \7 W4 z+ x% o dwRandX = dwRandY = 0;
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+ j% x, L# A! B4 r4 I8 F9 v所以我的初步结论是:
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