本帖最后由 zczczcle 于 2016-2-1 12:51 编辑 % m/ F8 \, d! O' X& P
& W5 s1 j1 Z- z* }; A1 W首先,这并不能预测下一个boss具体刷在哪,不过你能通过我的解读知道,boss是怎么个刷法。0 X x9 O+ g4 {# J6 _
其次,如果你有挂(付费的每天更新的那种),或者自己会解封包的话,你就能知道附近是否出现小boss了,在附近的话你还能知道他的位置。
- t& R6 b1 W8 O# Lkuqitt 这位大哥提到打开MonsterList文件第一个数字是0是乱刷,但是后来又不确定很疑惑,原因就在于那个0,1,2,3,4和乱刷与否并无关系,或许是凑巧。5 W$ N) x, C4 G: D9 \
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部分选取代码,稍后解读:
/ V) A |9 Q& [# I4 l n0 z WORD wNowTeamId = 0;
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_snprintf( szFileName, 256-1, "%s//Monster//MonsterList",g_pBase->GetObjectFilePath() );, ?7 E+ ^& ^# |( q
szFileName[256-1] = '\0';2 @+ { I' B7 X) J! d6 s
_snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "_%d.txt", (int)m_pBase->GetMapId() ); " l0 a7 G+ K w' M
szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';
# U/ ]3 x! U( S: ^( L strcat( szFileName, szMapLog );( k& R; m9 T8 W8 O4 |0 m+ _
CInStream MonsterInfo( szFileName ); # a: J( `! [& B8 ?9 x! X0 W6 \: N
if ( MonsterInfo.fail() || MonsterInfo.GetFileSize() == 0 )
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_snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "***** The Map(%d) Have No Monsters ! *****", GetMapId() );
5 y) s3 A* r/ e3 f6 L* s szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';
: C. k x% p ?8 _6 } AddMemoMsg(szMapLog);
- H' T/ o- j* O5 ^: k7 ~! v# z return true;
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9 R$ T7 e9 g+ V. z0 M5 Gfor( i = 0; i < iColNum; i++ )
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MonsterInfo >> dwTeamId
# n0 V' M$ H; e: v >> dwMonsterId
0 m# l2 j- a5 F4 Z' l* s, b >> dwX
) C0 ?- J" ~8 l5 o: r9 t4 n) | >> dwY
1 R/ I o+ w# V2 n/ m >> dwCount;
0 Y8 N* k6 K& C$ p/ N7 f7 B I' C/ H if( wNowTeamId < dwTeamId )
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wNowTeamId = dwTeamId;6 X4 \# j6 D, H( u5 k
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# X; [, L+ d; T, K* m3 n( w for( j = 0; j < dwCount; j++ )
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( m( D0 i" I# |9 u# d if( pBaseMonster->GetSpeed() ): t( u$ v, C3 x( D9 u. u' G4 x* h
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for( int z = 0; z < 10; z++ )
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dwRandX = gf_GetRandom( 14 ) - gf_GetRandom( 14 );4 A; L/ K8 r! z
dwRandY = gf_GetRandom( 14 ) - gf_GetRandom( 14 );
! o5 H6 I( Q' G. ?2 t8 J+ E2 \ if( !( GetTileFlag( dwX + dwRandX, dwY + dwRandY ) & TILE_ALLOCCULDE ) ) break;
& m$ U4 k, w6 [6 q; Q, g+ p else if( z == 9 )
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dwRandX = -1 + gf_GetRandom( 2 );
, `8 F" C) b' a dwRandY = -1 + gf_GetRandom( 2 );% z, q: T: C8 p+ P$ M$ x% q- s
}
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}
+ b" p3 D8 G& ` else
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1 D b. ~, }2 T' a! G k2 C) ~ dwRandX = dwRandY = 0;
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+ b7 W( r- G( }所以我的初步结论是:# G9 E- e- `3 ]& G V3 r: g
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