本帖最后由 zczczcle 于 2016-2-1 12:51 编辑 2 i8 M c/ l: |+ M+ x
/ x+ d9 h- D0 q0 D首先,这并不能预测下一个boss具体刷在哪,不过你能通过我的解读知道,boss是怎么个刷法。" C8 c% D; N+ V5 ?& X
其次,如果你有挂(付费的每天更新的那种),或者自己会解封包的话,你就能知道附近是否出现小boss了,在附近的话你还能知道他的位置。
6 {- N0 O( ?% A# Lkuqitt 这位大哥提到打开MonsterList文件第一个数字是0是乱刷,但是后来又不确定很疑惑,原因就在于那个0,1,2,3,4和乱刷与否并无关系,或许是凑巧。
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部分选取代码,稍后解读:
$ P( |% z H/ x$ Y WORD wNowTeamId = 0;
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_snprintf( szFileName, 256-1, "%s//Monster//MonsterList",g_pBase->GetObjectFilePath() );
- A% S0 W; U2 V szFileName[256-1] = '\0';* f2 ]- M- Z2 f3 e0 m5 @
_snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "_%d.txt", (int)m_pBase->GetMapId() ); / t! k. F' q. M2 {4 W2 _6 I
szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';# u" _4 T3 i4 O& |# h1 V! k
strcat( szFileName, szMapLog );
2 c! U. _" P9 h/ T CInStream MonsterInfo( szFileName );
3 A8 k. h3 q3 E9 v E) I if ( MonsterInfo.fail() || MonsterInfo.GetFileSize() == 0 ) : x) C2 |* e! z( T" x4 o# ~8 D
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_snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "***** The Map(%d) Have No Monsters ! *****", GetMapId() );! V5 p+ _+ v0 W& A/ d3 w( O
szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';3 ^+ \% J) p: m* ^# h& o
AddMemoMsg(szMapLog);
! l8 B# a' {6 n. @' D" {* z& Y9 { return true;# ?0 s" D. h$ P3 q) m2 m) F" [+ m
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# A" k+ f' M7 kfor( i = 0; i < iColNum; i++ )/ s, o& e, `) D6 s; D
{
& q+ c5 |6 X9 y Z" j( m MonsterInfo >> dwTeamId
+ C- r& B0 }+ \5 c: ^2 I >> dwMonsterId
5 e/ ^2 `& \, `' A- s9 G >> dwX
p: Z! b2 k3 @* M; I) S >> dwY 1 v( c/ A+ Z6 o4 d2 j
>> dwCount;5 }6 s' I0 Q2 }
if( wNowTeamId < dwTeamId ), d0 x+ f- G/ J+ G* K
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wNowTeamId = dwTeamId;" L9 y. n5 _8 p! W7 E( j+ E( v$ o
}
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+ K# m9 [1 p0 m) M( B% U for( j = 0; j < dwCount; j++ )' ^8 ~' j' C/ a
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if( pBaseMonster->GetSpeed() )
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for( int z = 0; z < 10; z++ )
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) a0 b" [ f( A# H' I, D6 r; q2 W dwRandX = gf_GetRandom( 14 ) - gf_GetRandom( 14 );4 k0 M( u, ?7 a3 B/ [
dwRandY = gf_GetRandom( 14 ) - gf_GetRandom( 14 );
4 b& P: N# X5 T+ q3 f* q if( !( GetTileFlag( dwX + dwRandX, dwY + dwRandY ) & TILE_ALLOCCULDE ) ) break;+ l, I0 m: H' g7 ^! \
else if( z == 9 )
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dwRandX = -1 + gf_GetRandom( 2 );
' k% F) d" R t( v. ` dwRandY = -1 + gf_GetRandom( 2 );
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' U' z4 H/ C/ _$ \ else
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# d3 z: x* C3 o3 n) m& z: H dwRandX = dwRandY = 0;
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% C. S; s \; R' z3 R所以我的初步结论是:
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