?! S8 E0 q( Z0 @gamedata/skill/skill.txt 是一个很重要的文件,对服务端稍有研究的人都是知道的。+ E3 @, c/ @: f) E9 e
这里面包括所有技能的参数控制。很多人拿到手,只是看到白茫茫的一篇数字。。, N, }& O7 Z$ V1 @" c# j
关于item.txt和monster.txt的描述,风轻狂大大已经发过了。
/ S% [8 A& ]* I) Y% G我就在这里献上Skill描述吧。希望能给天下迷一点帮主。- G! i% [' U% Y! T! N0 ?
前面的数字 代表第几格。。爱研究的同学拿个翻译软件看看就知道什么意思了。- I4 R% k0 ]( X" X P4 N
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1 | while(infiledwID) | 2 | infile szName | 3 | szDescribe | 4 | wIconWsa[0] | 5 | wIconWsa[1] | 6 | wIconWsa[2] | 7 | wIconWsa[3] | 8 | wIconWsa[4] | 9 | wIconWsa[5] | 10 | wPracticeMax | 11 | wAdvanceID | 12 | wType | 13 | dwElement | 14 | dwRaceAttribute | 15 | wOwnAttrEffect | 16 | wOwnAttrBonu | 17 | dwElementEffect | 18 | iCostHp | 19 | iCostHpPercent | 20 | iCostMp | 21 | iCostMpPercent | 22 | iCostSp | 23 | iCostSpPercent | 24 | iCostSoul | 25 | dwBlock | 26 | dwAlarmTime | 27 | wAlarmSkill | 28 | dwTriggerTime | 29 | wTriggerSkill | 30 | iHp | 31 | iMp | 32 | iSp | 33 | iSoul | 34 | iAp | 35 | iHit | 36 | iDp | 37 | iDg | 38 | iInt | 39 | wBearPos | 40 | dwRandom | 41 | dwCriticalHit | 42 | dwHard | 43 | >>dwTemp[1] | 44 | >>dwTemp[0] | 45 | wSkillLearn | 46 | dwPosition | 47 | dwColor | 48 | dwCase | 49 | wWarpMap | 50 | wWarpX | 51 | wWarpY | 52 | wChangeFunction | 53 | dwItemHm | 54 | dwItemHp | 55 | dwItemHard | 56 | dwItemHu | 57 | dwTimes | 58 | dwProbability | 59 | wRace | 60 | wMonsterID | 61 | wChangeItem | 62 | wUseEffect | 63 | wObjectEffect | 64 | wObjectEffect2 | 65 | lExcratTime | 66 | lBeforeTime | 67 | lAfterTime | 68 | dwTarget | 69 | dwShape | 70 | dwRange | 71 | wBen_Mak | 72 | dwStatusIcon | . q+ q2 ?$ T+ v
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