本帖最后由 zczczcle 于 2016-2-1 12:51 编辑 0 E1 r/ b5 e8 D4 m) _- o: [7 ^: e/ M
6 E2 [, T5 M; i# u首先,这并不能预测下一个boss具体刷在哪,不过你能通过我的解读知道,boss是怎么个刷法。
6 ]$ y: e) g3 v, B k$ K1 _其次,如果你有挂(付费的每天更新的那种),或者自己会解封包的话,你就能知道附近是否出现小boss了,在附近的话你还能知道他的位置。& R( i+ n$ e! X$ V+ `8 X
kuqitt 这位大哥提到打开MonsterList文件第一个数字是0是乱刷,但是后来又不确定很疑惑,原因就在于那个0,1,2,3,4和乱刷与否并无关系,或许是凑巧。3 i5 h2 _4 l! k0 O! {" m
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部分选取代码,稍后解读:* u5 f7 ] X& R* L. z+ _. f' U# [
WORD wNowTeamId = 0;' I( Q/ E, p. j7 h8 }; @; ]
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_snprintf( szFileName, 256-1, "%s//Monster//MonsterList",g_pBase->GetObjectFilePath() );
+ d& I8 s m; T8 D( x; p* H8 y szFileName[256-1] = '\0';3 m E0 _0 X; m6 V4 Y
_snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "_%d.txt", (int)m_pBase->GetMapId() );
! _* o' G1 {$ x4 s: I. @; C' l szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';" D- {. g5 }* P9 C
strcat( szFileName, szMapLog );! t! h; K: q% f( W8 e
CInStream MonsterInfo( szFileName ); 9 I! n/ H" `8 X; A: A( W9 V' ^
if ( MonsterInfo.fail() || MonsterInfo.GetFileSize() == 0 )
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( c9 j* e5 Q) v2 g5 [7 C% M: D _snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "***** The Map(%d) Have No Monsters ! *****", GetMapId() );
" ~) N2 B8 H; [/ I8 C5 a8 r szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';
h" `1 s- t) Y% O AddMemoMsg(szMapLog);
. `' d; m( y6 P- J' u8 r return true;; ~0 O n2 Y; ~. u! [
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# R/ j( h( M+ H$ Nfor( i = 0; i < iColNum; i++ )
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MonsterInfo >> dwTeamId
8 q4 E$ Z: |) p' F2 A( `6 d >> dwMonsterId 4 P5 V: K; n# @9 d- E
>> dwX 7 }7 z( I0 i- s% W @
>> dwY
2 g% y9 t- ]0 H+ S: L% y >> dwCount;
1 y% t( c" V$ _& z if( wNowTeamId < dwTeamId )& F. k0 F3 w+ F; R. p n8 P
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wNowTeamId = dwTeamId;
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5 o& F9 o0 m/ O* N- ]# B$ X- W# l D for( j = 0; j < dwCount; j++ )
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if( pBaseMonster->GetSpeed() )
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for( int z = 0; z < 10; z++ )
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1 D& h0 h1 j/ \5 k, _& l3 l dwRandX = gf_GetRandom( 14 ) - gf_GetRandom( 14 );9 D& E4 a5 Z& t- d! @ [
dwRandY = gf_GetRandom( 14 ) - gf_GetRandom( 14 );
' O& z# c G7 ~3 t/ C# M1 o if( !( GetTileFlag( dwX + dwRandX, dwY + dwRandY ) & TILE_ALLOCCULDE ) ) break;
# E4 v% l& m( y! b1 {8 U- b else if( z == 9 ). N# @7 F7 L& H/ E8 O% s0 |
{
+ S7 w J$ K1 w1 B6 \! O dwRandX = -1 + gf_GetRandom( 2 );7 b! h6 u, e; L, a; q1 O
dwRandY = -1 + gf_GetRandom( 2 );4 d5 m Z$ e% C' t/ s) J- v0 C3 C, z G: {
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}
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dwRandX = dwRandY = 0;8 a6 Y' D+ J) [. d: s
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. k, f' L) B, l4 W所以我的初步结论是:
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