本帖最后由 zczczcle 于 2016-2-1 12:51 编辑
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首先,这并不能预测下一个boss具体刷在哪,不过你能通过我的解读知道,boss是怎么个刷法。0 u7 L' Q3 [$ J
其次,如果你有挂(付费的每天更新的那种),或者自己会解封包的话,你就能知道附近是否出现小boss了,在附近的话你还能知道他的位置。
, W- A# x1 X3 S+ p# J# ]kuqitt 这位大哥提到打开MonsterList文件第一个数字是0是乱刷,但是后来又不确定很疑惑,原因就在于那个0,1,2,3,4和乱刷与否并无关系,或许是凑巧。; R, k9 S- l# N
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部分选取代码,稍后解读: `" } i: A4 H2 L
WORD wNowTeamId = 0;; E1 G% W. L: q: H) k9 s& l
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_snprintf( szFileName, 256-1, "%s//Monster//MonsterList",g_pBase->GetObjectFilePath() );
7 q7 A- z6 G7 q* r szFileName[256-1] = '\0';
# z- p% H) x/ } f, T _snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "_%d.txt", (int)m_pBase->GetMapId() );
" s: | Z9 A# n- w) M2 j# b szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';6 V `$ ~% R9 E1 |* f" `7 S
strcat( szFileName, szMapLog );
3 Q. B& W) \8 v CInStream MonsterInfo( szFileName ); 7 H9 ~0 x# a, N; _6 _. [
if ( MonsterInfo.fail() || MonsterInfo.GetFileSize() == 0 ) & C3 s5 F* j* f' V. I. c
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_snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "***** The Map(%d) Have No Monsters ! *****", GetMapId() );
5 y. D' E* n/ N szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';" q6 U) N$ x8 C
AddMemoMsg(szMapLog);# Z7 c. W8 c$ y1 U& y. K
return true;4 ]1 u' F/ j" ^. m6 E s
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- b. t. w5 H; A( _# ~- S1 u$ C" [for( i = 0; i < iColNum; i++ )2 I, L& f% r, j' K( r l
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MonsterInfo >> dwTeamId 5 a0 k- U2 P" z+ R& |
>> dwMonsterId . t' y2 c b, h1 o$ W
>> dwX
4 N5 @% d) `% D) S. ~( b3 }1 @ >> dwY % B* w, M6 ^2 d! G& L5 V
>> dwCount;
8 K {0 B* _! t3 p: }. ~+ I if( wNowTeamId < dwTeamId )5 M- E. G7 |$ k# F9 k: ?+ r
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wNowTeamId = dwTeamId;; y! D) O- N8 J( j7 Q- r- S+ ~) I
}
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for( j = 0; j < dwCount; j++ )
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if( pBaseMonster->GetSpeed() )# j$ W. G9 F m/ B6 h3 ~! L1 [
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for( int z = 0; z < 10; z++ ), X. I8 S0 `& K U
{
( u' e' K! z. h8 Y dwRandX = gf_GetRandom( 14 ) - gf_GetRandom( 14 );- B& T I* z+ j8 J$ e# b
dwRandY = gf_GetRandom( 14 ) - gf_GetRandom( 14 );- g0 a: K9 {6 {2 X. x& P8 y2 q4 k
if( !( GetTileFlag( dwX + dwRandX, dwY + dwRandY ) & TILE_ALLOCCULDE ) ) break;
! a T5 F0 Y+ O else if( z == 9 )6 Z/ J" [& F8 N( Z; G( `: H
{
% D& h, N- J- m0 k2 H, M dwRandX = -1 + gf_GetRandom( 2 );% A8 R+ q6 Q4 N, H
dwRandY = -1 + gf_GetRandom( 2 );
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else/ U8 ~/ V! ~. Y% V
{
5 Z6 n) B k# e- ^0 @5 R7 } dwRandX = dwRandY = 0;
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所以我的初步结论是:
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